Mathematician Geoff Hill used the computer to vibrate a speaker, generating a 1-bit square wave. The first computer to play music was the CSIRAC, Australia’s first digital computer, in 1950. Given that, music should be a piece of cake! ![]() If you modeled a car and then simulated a crash, you could algorithmically recreate them, mixing them together appropriately depending on the point-of-view of the observer (or victim.) ![]() A car crash is a symphony of thousands of sounds, each the result of some sort of impact. Even noise is not ’noise’, per se – it has component parts, each of which is there for a reason, and each of those reasons at its root has a formula of some kind: a hammer hitting a rock causes a specific sound, depending on the density of the rock, the type of metal in the hammer. The practical applications of a computer creating smells or tastes are somewhat limited (in a personal context I’m sure there are computers making perfumes and soup seasonings somewhere, but that’s not what I’m thinking of) – there’s probably no need to smell your database search or taste your rocket trajectory. ![]() ![]() Computers have always been tactile – you have to touch them in order to use them (at least until relatively recently.) You can twiddle knobs, push buttons, punch keys, pull joysticks, drag mice… computer engagement through sight has also always been a thing, either through blinking lights or printouts or CRT tubes or LCD and LED panels. There are five senses: touch, taste, smell, sight and hearing.
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